E-Learning

Hit Chinese video game Black Myth: Wukong lifts market sales in August, report says

China's video gaming market grew by more than 15 per cent year on year in August, driven by the popularity of the country's first AAA video game, Black Myth: Wukong, new research has found. The market generated 33.64 billion yuan (US$4.8 billion) in revenue for August, up 21 per cent from the previous month, thanks in large part to Black Myth: Wukong, which was released on August 20, according to a report published by the Gaming Publishing Committee of the China Audio-Video and Digital Publishin

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US SEC votes allow half-penny stock pricing

Wall Street's top regulator on Wednesday unanimously voted to allow stock exchanges to price many stocks in increments of half a penny, rather than the current minimum size of 1 cent, aiming to promote more competitive pricing and reduce investor costs on the $55 trillion U.S. equities markets. The new rule should also help stock exchanges compete with off-exchange trading venues, which represent nearly half of trading volume, according to the U.S. Securities and Exchange Commission. "This will lower costs for investors as well as improve liquidity, competition and price efficiency in the markets," SEC Chair Gary Gensler said.

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